Competitive

The Gay Ottawa Volleyball (GOV) Competitive league plays on Wednesday nights and works on a tiered system.  Teams play other similarly-skilled teams each week and move up or down a tier “ladder” depending on their night’s performance.

The 2017-18 season is well underway, with 26 teams and 8 tiers of play spread out over 5 main locations.

If you are interested in registering as a spare, please visit http://govleague.ca/en/registration/or email us at competitive@govleague.ca.

For reporting scores each week, click here for our standard scoresheet.

SCHEDULE IS UP FOR WEEK 15 (CLICK HERE: WEDNESDAY JANUARY 24)


Locations

Gym locations vary based on availability, and rotate among different tiers in order to equally distribute access to different courts.

Our primary gym locations for Wednesday nights are:

(WEST) Nepean High School

(CENTRAL) École élémentaire catholique Horizon-Jeunesse

(EAST) Lester B. Pearson Catholic High School

(CENTRAL – SINGLE GYM) Immaculata High School

(CENTRAL – SINGLE GYM) Queen Elizabeth Public School


Rules / FIVB

The Gay Ottawa Volleyball (GOV) league follows the Official Volleyball Rules set out by the Fédération internationale de volleyball (FIVB) with the exception of a few “House Rules”, listed below.

House Rules:

No pursuit rule past the centre line:

If a ball crosses the centre line and enters the adjacent court’s playing zone the ball is considered out of bounds.

Step-in is allowed during serve:

This ONLY applies to the Lester B. Pearson gym.

5 player rule:

Effective September 26, 2017, teams may play with 5 players on the court without incurring a game default.  However, we will be applying a ghost player rule if a team decides to field a team with 5 players.  This will apply on a per-game basis (ie. if a 6th player arrives all subsequent games will NOT be subject to the 5-Player Rule).

Ghost player:

  • When the ghost rule is in effect, the team that is short 1 player must designate a spot in their serving rotation for a ghost player. This is the space where the missing player would stand if they were present.
  • When the ghost player rotates to the serving position, the team will automatically lose their serve (as if the player missed their serve or served into the net). The other team is awarded a point and serves next.
  • The “ghost” does not have to be rotated through the playing positions, only for serve (i.e. teams may play with 3 players in the front row and 2 players in the back at all times).
  • Players arriving late may automatically take over the ghost position at any time during the game (once the ball is deemed “dead”).  They cannot enter in any other position on the court.

Default rule:

A team will default the first game if they have fewer than 5 players at the start of the match.  The team will default the second game 15 minutes past the designated start time of the match.  Each defaulted game will be marked on the score sheet as 25-0. The losing team will receive a -25 points for/against. Please note, however, that the team that wins due to a default will NOT receive any.

To help players with referee duties we have created the GOV Rules and Regulations Handbook.  It’s purpose is to give you information about referee duties, calls and hand signals, and is meant to be an adjunct to the FIVB rule book.

Time caps:
A soft time cap occurs in the middle of the night and is meant to finish a game early so that the next match can start on time. A hard time cap applies to the last match of the night, when we are approaching the limit of how late we can use the gym. In both cases, it is the referee that makes the time cap call, not the captains.
When a soft time cap is reached, you take the score of the currently leading team and set a cap at 5 points higher than that score, rather than let the game play to 25. The first team to reach that point wins the set (no win-by-2). This rule may not be used to extend a game past the standard 25-point win, or the 27-point cap. Please remember that the referee (with help from their team) is responsible for watching the clock and calling time caps.
Examples:
  • The soft time cap is reached with the score 11-8. The game is then played to 16 points.
  • The soft time cap is reached with the score 18-17. The game is then played to 23 points.
  • The soft time cap is reached with the score 21-16. The game is played as usual to 25 points (win by 2), with a cap at 27 points as usual.
When a hard time cap is reached, play continues to the end of the point in play. The team in the lead at the end of that point is declared the winner. Should the teams be tied at the end of that point, one more point is played to determine the winner.
Please don’t give the referee a hard time if s/he has to call a time cap. We have to be out of the gym on time.
The referee should announce the possibility of a time cap at least 5 minutes before the time cap time.